![]() Also, its long duration means that if adventuring, most high-level mages will cast this during the start of the day. ![]() It cannot be cast on others so very few mages would prepare multiple castings (instead relying on a backup scroll, or rod, to cast it). Premonition is nevertheless useful in most cases as a long-term protective spell for adventurers, and especially against lower level encounters where the enemy is unlikely to bypass the protection it offers. Although Protection from arrows and Stoneskin combined can provide a similar type protection, they do so only to a much lesser extent - at damage reduction "10/-" and "10/adamantine", respectively. Wizards and Sorcerors are much better to not get into melee combat at all, or use personal spells such as Mirror Image, Displacement and Invisibility, Greater to conceal against attacks if they do get into melee, while Displacement (and other concealment spells) and Invisibility or Etherealness may be used to move out of combat if needed. Therefore, knockdown, non-physical extra weapon damage, and anything over 30 points of damage still affect the caster anyway. ![]() This is important since Adamantine weapons can (along with extra magical damage they deliver) completely bypass this spell and it doesn't stop attacks, just the basic weapon damage. Better spells do exist to entirely avoid attacks. Usually Sorcerors and Wizards can do without Greater Stoneskin and Premonition when they have proper party support and do not enter melee combat. Note: Adamantine weapons bypass this spell and almost all other forms of magical damage resistance. This grants you damage reduction 30/ adamantine the spell absorbs 10 points of melee damage per caster level before collapsing. Premonition allows you to see a few moments into the future. Innate level: 8, Druid: 8, Sorcerer/ Wizard: 8, Other: Cleric with Time domain 7 ![]()
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